The Resonance Stone is an unexpectedly powerful artifact in Baldur’s Gate 3 (BG3) you can find it in the Mind Flayer Colony in Act 2.

In Baldur’s Gate 3, players will encounter a wide variety of magical items and powerful artifacts as they explore the world of Faerun. One such item that stands out is the Resonance Stone, a mysterious and potent object that can aid in your journey through the dangerous and ever-changing landscape of the game. This unique item holds secrets that can boost Psychic abilities, making it a valuable asset for any adventurer. In this guide, we’ll explore the Resonance Stone, how to acquire it, and tips for using it effectively in Baldur’s Gate 3.
What is the Resonance Stone in BG3?

In Baldur’s Gate 3, the Resonance Stone is an unexpectedly powerful artifact that will inflict you and all nearby creatures with the Steeped in Bliss condition. Steeped in Bliss will affect any creature standing within a 9-meter or 30-foot radius of the character with the Resonance Stone in their inventory. Moreover, this will apply to both your enemies and your allies.
Furthermore, with the Steeped in Bliss condition, you are seized by great joy. All affected entities are more energized and also more mentally compliant. Additionally, all entities have Advantage on physical checks and Disadvantage on mental Saving throws. Finally, all entities are also vulnerable to Psychic damage.
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Resonance Stone Abilities and Effects
Below are all the features, abilities, and effects of Resonance Stone in Baldur’s Gate 3:
- Item Type: Miscellaneous Item
- Weight: 5 kg
- Value: 1
- Rarity: Common
- Location: Found inside the Mind Flayer Colony at the end of Act 2,
- Bonuses:
- Steeped in Bliss: Everyone within a 9-meter radius gains Advantage on physical checks, Disadvantage on mental Saving throws, and becomes vulnerable to Psychic damage.
How to Get the Resonance Stone in BG3? Explained

To get the Resonance Stone in Baldur’s Gate 3 you must reach the Mind Flayer Colony in Act 2, and find the bright, glowing item sitting on a table in a small room just off the Necrotic Laboratory.
From where you enter the Mind Flayer Colony, head straight ahead (west) until you come to a fork and the path turns left and bends down right. Take the right path south, where you will enter the Necrotic Laboratory. There are a lot of enemies in this big room, and you’ll have to defeat them all first. AOE spells such as Fireball will help you out a lot.
After the fight, look to the southwest for a small alcove. You should be able to see the purple Resonance Stone glowing. You’ll have to jump across, and then you can reach the table and claim the Resonance Stone.
Significantly, the Mind Flayer Colony is a location in Act 2 that you can only reach after fighting Ketheric Thorm on the top of Moonrise Towers. Therefore, you will not be able to acquire it early on. You’ll have to advance the main story in order to obtain it. However, don’t push too quickly through Act 2, because there is lots to see, do, and loot before you move on.
How to Use the Resonance Stone in BG3?

The best way to use the Resonance Stone in Baldur’s Gate 3 is by equipping it to a Shadow Magic Sorcerer build that uses the Shadow Blade spell as the main focus of their damage. Shadow Blade is an Illusion spell that conjures a shadowy shortsword that can deal 2d8 Psychic damage. Furthermore, if you attack a target while they are in darkness, you will make the attack roll with advantage.

Therefore, you also want your spellcaster to learn the Darkness spell and equip the Eversight Ring. The ring will give you immunity to Blindness. First, cast the Darkness spell on top of you. As enemies are caught in it they will be Blinded, but you will not. All attacks with a Shadow Blade will now hit with Advantage.
Moreover, once you have the Resonance Stone in your inventory, all nearby enemies will be vulnerable to Psychic damage. Consequently, you’ll now be attacking with Advantage and dealing double the damage.
However, be aware that the Steeped in Bliss condition will not affect constructs or the undead. Therefore, make sure you have other attack options on your build. If you focus too heavily on Psychic damage, you will have a difficult time against foes like the Steelwatchers and Mystic Carrion in Act 3.
Finally, you’ll also want to put the Resonance Stone aside for the final ascent to the Brain at High Hall. You’ll be fighting a lot of Mind Flayers, and the Resonance Stone will make you vulnerable to their attacks.
Tips and Tricks for Resonance Stone in BG3
These are the best tips and tricks for finding and using Resonance Stone in Baldur’s Gate 3:
- If you want to rescue Zevlor, do so before getting the Resonance Stone. Otherwise, you risk taking too much Psychic damage.
- The Steeped in Bliss condition will not affect constructs or the undead.
- Don’t carry the Resonance Stone into the final fight against Mind Flayers, who deal powerful Psychic damage.
- You can only access the Mind Flayer Colony after facing Ketheric Thorm on the top of Moonrise Towers. These events are the climax of Act 2, but don’t rush into them just to get the Stone. There is much to discover throughout the Shadow-Cursed Lands.
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FAQs about the Resonance Stone in BG3
Where can I find the Resonance Stone in Baldur’s Gate 3?
You can find the Resonance Stone in the Mind Flayer Colony at the end of Act 2, on a table in a small area off the Necrotic Laboratory.
Which classes or builds benefit most from the Resonance Stone?
The Shadow Magic Sorcerer class will get the most benefit from finding and carrying the Resonance Stone in Baldur’s Gate 3. Combined with Psychic damage from the Shadow Blade spell, this will be a powerful combination at end-game.
Does the Resonance Stone affect all creatures and enemies in BG3?
No, the Steeped in Bliss condition produced by the Resonance Stone will not affect constructs or the undead. Therefore, you’ll need to adjust your combat strategy when facing these types of enemies.
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